	 -------------------------------------------------------
	  LeakMarker    Version 0.1B
	 -------------------------------------------------------


HOWTO USE
----------

*	Start with compiling your map in WorldCraft.
	I assume that it is full of leaks and has 
	the filename "leakmap.rmf" from now on.

*	WC should generate two leakfiles:
	 - "leakmap.pts"
	 - "leakmap.lin"

*	Export your "leakmap.rmf" to "leakmap.map".

*	Start LeakMarker 0.1B and press the select-button to select the
	leakfile (leakmap.lin) and the mapfile (leakmap.map).
	-->> Leakmarker will overwrite the MAP-file! <<--

*	Set a texture for the LeakMark. You can set the texture to some
	invalid texture (a texture that don't exists). This will generate a
	problem in Wc, so you can find the LeakMark by pressing ALT+P 
	(Check for problems).

*	You can also choose the entityclass for the LeakMark. It can be
	non-existing-class (much easier to find it in the entityreport).

*	Name Of entity... do I have to explain?

*	There one "XZY" textbox for sizeing the LeakMark.

*	Press the "Mark Leak" button.

*	If you had no error-messages, you can now open the "leakmap.map"
	in WC, and see exactly where the leak is located.

	
ABOUT "THE LeakMark"
---------------------
	In the previous version I used trigger_cdaudio.
	The reason was that I didn't know that WC would accept
	non-existing entities. Now, WC DO accept such things.
	Therefore, you can now decide what you wanna call the
	LeakMarkEntity.


ABOUT THE X,Z,Y TEXTBOXES
--------------------------
	If you can't find the Leakmark in "leakmap.map" try to:
	 - Try to increase the values in the XZY textbox.

 
	^ <------ Y-axis
	|    
	|    ^  <--- Z-axis
	|   /
	|  /
	| /
	|-----------> X-axis



OTHER
------------------------------  
	- Did you found a bug?
	- Don't you understand how this program work?

Please mail me at: saida@lava.nu